One Thousand Suns · style test 02
The first pass treated your drawings as stickers. I cut out rigid pieces and slid them around, and no amount of added jitter fixes that, because the line itself never changes. These four move the ink instead. Every frame here is your pen. Nothing is redrawn by me.
They play on loop. Tap any one to pause, or hit replay.
Your Cosmic Alarm Clock drawing itself on, stroke by stroke. A wavefront walks along the ink, so it follows the path your pen actually took: bell, bolt, then the circle sweeping round, then the ring marks.
Strongest "that is my hand" signal
Your sun, going nowhere. Every pose, the ink is bent through a fresh soft wobble, so the line looks redrawn by hand rather than nudged. This is the thing the first attempt was missing.
Put this under everything else
The sunseed drops, flattens on the hit, stretches tall coming back up, then settles. The ink genuinely deforms, pushing out sideways as it flattens. It is not the drawing being scaled.
This is what makes it act
Your one sun becomes many, each drawing itself on, until the frame is full. No character animation at all, just your drawing multiplying. The idea is already in the name of the collection.
The one I would build a whole piece around
Your drawing became a flat cutout. I moved, turned and scaled that cutout, then shook it a bit. Rigid object, rigid line, the shake sitting on top as decoration.
Your drawing is a field of ink that gets bent. Every frame it is resampled through a displacement field, so the line stretches, wobbles and arrives a stroke at a time, the way a drawn thing does.
Things I have not built yet, in roughly the order I would try them.